My 2021 professional retrospective

Sorry for the french text, but this was our reality
  • It doesn’t have enough content compared to its competitors
  • The narration and story is awkward, can be interpreted in both positive and very negative ways
  • The gamefeel isn’t good enough
  • The animations are amazing
  • The game is trying to tell something and give a mood
  • Identify how to make the most of content while not spending too much on production
  • Investing on updates need a clear identification on what you should improve, and it IS the time to take risks and make big changes
  • Releasing a game in an OK state leads to an OK reception ; but at least it’s shipped and that’s awesome.
That said, I learned the true value of pre-production with this experience!

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Tavrox

Tavrox

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Game Dev Marketer. I share processes, techniques & tricks to do game marketing. Portfolio: http://tavrox.com