Tavrox·Dec 19, 20252025 was cool and weird2025 was the year of all changes. Learn about what happened for me.
Tavrox·Nov 22, 2024Game Dev Trends for 2025Narrative games, small experiences and bad AAA sales, what can it say for 2025?
Tavrox·Jan 3, 20245 highlights about 2023 and 2024 for the video game industryHappy new year! Check out my key things for the previous and current year.A response icon1A response icon1
Tavrox·Nov 24, 2023How’s Autumn 2023 for indie game dev studios?I ran a small survey to find out how are you guys doing with your game studios. Let’s check out the results together.
Tavrox·Oct 3, 2023Prevail on Steam through the “Tech Gate” mechanicSome markets are gated by tech needs. When a game is hard to make, you have less competitors, so maybe there’s a way to find the Blue…
Tavrox·May 31, 2022This one conference in 2013 that cursed demos for 6 yearsJesse Schell made a conference in 2013 that kind of ruined demos for a lot of years! But years later, prologue challenged these…A response icon1A response icon1
Tavrox·Mar 18, 2022Tutorial : How to Benchmark my video game?Benchmarking is an essential part of pre-production marketing. Let’s dive into the process and it’s benefits on video games.
Tavrox·Mar 3, 20223 reasons why Epic could be buying BandcampEpic bought Bandcamp recently! I’m not working with Epic nor Bandcamp, but I have a few ideas why they could work together, let’s see why.
Tavrox·Feb 28, 2022Deckbuilding — Market Analysis for LovecraftingAre deckbuilders a great opportunity for indie game developers? What can we learn about this market? Let’s dive into it…A response icon1A response icon1