While making my latest game called Neurodeck, I understood something.

My main reference for making the game was Slay The Spire, an ugly, addictive, crazy fun card game. It has been developed during at least 3 years, and received a lot of updates. This game has been a wild success because of its UI, UX, and excellent game design. People tried a game quite as good, but often failed. As of today, only Monster Train has been close to this result.

I understood that, even if Slay The Spire was ugly, it created a design base. A strong base of…

Tavrox

Game Dev Marketer. I share processes, techniques & tricks to do game marketing. Portfolio: http://tavrox.com

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