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While making my latest game called Neurodeck, I understood something.

My main reference for making the game was Slay The Spire, an ugly, addictive, crazy fun card game. It has been developed during at least 3 years, and received a lot of updates. This game has been a wild success…


Like many people, a good part of my job is being present, answering questions, being on social media and being available. It consumes my energy and on the evening, it’s hard to make a break. I’d like to show you some techniques I found to separate work from leisures. …


When your game passes the gold version but still get updates, we call it live ops developement or “game as a service” (GAAS). Big companies are praising live ops and indies are getting in this new trend as well. But this is not a small decision and you should be…


I have big news!

Mid-september, I will be leaving Goblinz Studio. I leave in excellent relationship with the whole team of Goblinz.

Around 1 year ago, I started Neurodeck, a deckbuilder dear to my heart and a new start to my game developer “branch” career. …


It’s been a while since I published something so I wanted to condense a small story about a game design principle I came up with recently.

Some games are excellent at concentrating 1 hour game session into interesting experience, such as Into The Breach and Slay The Spire.

These video…


Illustration by my brother Pierre Elahee (http://pierreelahee.fr/)

When you start a game production, it’s very hard to know how to budget marketing. Especially when it’s your first game ever. This article is a bit vague but will give you insights about “how much”, “how” and “why” invest in marketing.

How much you should do yourself?

You think I would say you ALWAYS need…


by Pierre Elahee (http://pierreelahee.fr/)

A community is a group of people. To gather people, you need leadership, tools and goals. But video games are only entertainment, right? So how and why are people building communities within single player games?


Most people learn the truth after shipping their first indie game: “no one will give you an award”. We grow with the idea that your passion magically transforms into an overnight success. You wake up and have millions on your bank account. …


Hello there! With my indie client Stormland, we’re experimenting a new technique I deeply believe in! It’s basically a Soft Launch for PC Games. You publish the game on a quiet platform, take a look at some metrics, then go full speed on Steam! Let’s see why it’s interesting.

https://stormland-game.com/

Stormland…


http://store.steampowered.com/app/589670/Double_Kick_Heroes/

Game jams consist in a limited timeline where a team makes a game from scratch under several constraints. There are several types of game jams with different constraints, lengths & setups.

Game jams are great because they push creativity forward and force you to deliver a prototype. …

Tavrox

Game Dev Marketer. I share processes, techniques & tricks to do game marketing. Portfolio: http://tavrox.com

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